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Description
Modeling and rendering in Blender, postwork in Photoshop. Making this Sci-fi corridor segment concept was a good way of exploring Blender's rendering options and materials. I think that materials in Blender are a bit easier to set up and work with compared to 3DS Max, but I yet have to find out how to create a material library. Rendering is pretty straightforward, just like in 3DS Max.
Image size
1200x1350px 392.55 KB
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